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Certain combinations of monsters activate combos which empower your team of monsters.

Known CombosEdit

Most combos previously seen in Dark Summoner have been implemented with few exceptions (see below section)

  • Monster Guild Combos
    • +10% ATK/DEF
    • Every monster in your party is the same guild
    • Impulse, Covert, Psycho, Cypher
      • unlike Dark Summoner; Cypher interrupt your combos and as such is classified as a fourth guild
  • Species Combo
    • +15% ATK/DEF
    • Every monster in your party is the same species
    • Undead, Demon, Brute, Mystic, Wyrm, Crawler, Beast, Creation
  • Rarity Combo
    • +10% ATK/DEF
    • Every monster in your party is the same rarity (A, A+ etc)
  • Level Combo
    • +5% ATK
    • Every monster in your party is the same level
  • BP Combo
    • +5% ATK/DEF
    • Every monster in your party has the same BP
  • Skill Combo
    • +10% DEF
    • Every monster in your party has the same skill

Exceptions to Dark Summoner CombosEdit

There is no Winged Monster Combo as in A-Team's original game Dark Summoner, i.e. if the card pictures contain monsters with wings or if the description of "wings" or "winged" appear in their name. Also, if all monsters are level 30 attack\def+ 35%. By:Wikipedia contributor. -_-.

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