Page Under Construction
The following page contains a list of skills and their known effects.
- Note: Many skills do not stack. This means that only one type of each skill will take effect during battle.
- Ex. If two monsters have Guard, the monster that goes first with Guard will cast its skill. It still shows both casting but only one takes effect.
You can add a skill to a monster if they have a free slot at what seems to be about 30% success rate (though some people have experienced 20+ tries with no success at transfer).
The max skill level is 20. To increase your skill monster's skill level, sacrifice one monster with the same skill name (skill level doesn't have to be the same). Note, the monster's skill level MAY NOT increase and the chances of it increasing decreases as your monster's skill increases. You will have a higher chance of levelling up your monster's skill level if your sacrificed monster has a higher skill level.
It is highly suggested to only sacrifice monsters who has a rank of B+ or lower, and only to increase a monster's skill if their rank is A+ or higher. (Exception is the B/B+ tournament). It should be noted when sacrificing to A's and AA's that the skill level and/or skill transfers over when evolving, so keep this in mind.
What is it? - Stacking allows you to store a single skill on a single monster at a higher skill level thus saving a lot of inventory space yet still allowing you to save skills for trading or future monsters.
How does it work? - If you stack a monster 5 times (taking the skill to level 5), then sacrifice it to another monster, there is a chance for anywhere between 0 and 5 skill level increases.
- Rumor: when sacrificing a creature with high skill level ie: 10+ to level the skill of another creature the receiving creature may level multiple times
How do I do it? - To stack, merely sacrifice one monster to another raising its skill (never place more than one skilled monster in the sacrifice boxes if you want skills to transfer). You can stack up to 20 (max skill level). The success rate for stacks up to 5 is nearly 100%. Above 5, the success rate seems to continuously drop. Keep this in mind and balance the size of your stacks against your need for space). You can even sacrifice stacks to other stacks if necessary.
For the following charts, x = skill level.
Ex. (20+2x)% -> x=4 so 20+8 = 28% at skill level 4
|Skill Name||Skill Effect||
|Ambush||(20+2x)% (+2% at lvl 20) chance: 2x ATK for 1st attack - max 60%||Passive||2,14,24|
|Antidote||(80+1x)% chance: Cure Poison on your Monsters - max ?||Active|
|Bandage||Monsters in your Formation heal (2,000+?x) HP - max ?||Active|
|Blink||(30+?x)% chance: Cancel next enemy attack - max ?||Active|
|Blizzard||Strike all enemies for (2,000+100x) damage - max ?||Active|
|Bloodlust||Increase Formation ATK by (5+1x)% - max 25%||Passive||3,15,19,21,26,30,35|
|Chilling Touch||Strike all enemies for (500+25x) damage (+25 at lvl 20) - max 1,000||Active|
|Cleanse||(60+2x)% chance: Cure debuffs on your Monsters - max ?||Active|
|Corrode||(30+2x)% chance: Kill enemy Creations - max ?||Active|
|Cripple||Decrease enemy ATK by (5+1x)% (+1% at lvl 20) - max 25%||Passive|
|Deathtrap||(60+?x)% chance: Kill enemy Beast - max ?||Active|
|Dominate||+(1+1x)% chance to Capture defeated enemies - max ?||Passive|
|Evade||Increase Formation dodge chance by (3+1x)% (+3% at lvl 20) - max 25%||Passive|
|Exorcize||(40+1x)% chance: Kill enemy Demons - max ?||Active|
|Expose||Decrease enemy DEF by (5+1x)% (+1% at lvl 20) - max 25%||Passive||4,7|
|Exterminate||(50+1x)% chance: Kill enemy Crawlers - max ?||Active|
|Fear||(20+2x)% chance: Kill enemy Brutes & Mystics - max ?||Active|
|Fire Lance||Strike 1 enemy for (5,000+250x) (+250 at lvl 20) damage - max 10,000||Active|
|Flame Burst||Strike all enemies for (500+25x) damage (+25 at lvl 20) - max 1,000||Active|
|Focus||Increase Formation crit chance by (5+2x)% - max 43%||Passive||3,19,26,31,35|
|Frozen Blade||Strike 1 enemy for (5,000+250x) (+250 at lvl 20) damage - max 10,000||Active|
|Gale Force||Strike all enemies for (500+25x) damage (+25 at lvl 20) - max 1,000||Active|
|Greed||Increase the amount of gold awarded for defeating enemies in battle - max ?||Passive|
|Guard||Increase Formation DEF by (5+1x)% (+1% at lvl 20) - max 25%||Passive|
|Haste||Increase Formation speed by (5+1x)% (+1% at lvl 20) - max 25%||Passive||14,25,26|
|Heal||Monsters in your Formation heal (10+4x)% HP - max 86% (heals all)||Active|
|Inferno||Strike all enemies for (2,000+100x) damage - max ?||Active|
|Magic Armor||Increase your Rearguard DEF by (50+4x)% - max 125%||Active|
|Magic Shroud||Decrease enemy crit chance by (30+2x)% - max ?||Active|
|Magic Strikes||Increase your Vanguard ATK by (50+4x)% - max 125%||Active|
|Paralyze||Paralyze 1 enemy, disabling them||Active|
|Poison||Poison all enemies for a few turns||Active|
|Prayer||(70+?x)% chance: Kill enemy Undead - max ?||Active|
|Revive*||Revive your disabled Monsters [all revived to (5+?x)%]||Active|
|Rush||(20+2x)% chance: Attack the enemy first - max 60%||Passive|
|Scout||(50+?x)% chance: Dodge enemy First Strike - max ?||Passive|
|Sleep||Put foes to sleep, disabling them (skill level effect - ?) (dispelled when attacked?)||Active|
|Wind Hammer||Strike 1 enemy for (5,000+250x) (+250 at lvl 20) damage - max 10,000||Active|
|Wyrm Bind||Reduce HP of enemy Wyrm by (30+2x)% - max ?||Active|
- Revive modified from reviving all dead monsters to 100% health at level 1 on 8 August 2013. Still revives all monsters but only to 5% (at level 1).