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The following page contains a list of skills and their known effects.

Note: Many skills do not stack. This means that only one type of each skill will take effect during battle.
Ex. If two monsters have Guard, the monster that goes first with Guard will cast its skill. It still shows both casting but only one takes effect.

You can add a skill to a monster if they have a free slot at what seems to be about 30% success rate (though some people have experienced 20+ tries with no success at transfer).

The max skill level is 20. To increase your skill monster's skill level, sacrifice one monster with the same skill name (skill level doesn't have to be the same). Note, the monster's skill level MAY NOT increase and the chances of it increasing decreases as your monster's skill increases. You will have a higher chance of levelling up your monster's skill level if your sacrificed monster has a higher skill level.

It is highly suggested to only sacrifice monsters who has a rank of B+ or lower, and only to increase a monster's skill if their rank is A+ or higher. (Exception is the B/B+ tournament). It should be noted when sacrificing to A's and AA's that the skill level and/or skill transfers over when evolving, so keep this in mind.


What is it? - Stacking allows you to store a single skill on a single monster at a higher skill level thus saving a lot of inventory space yet still allowing you to save skills for trading or future monsters.

How does it work? - If you stack a monster 5 times (taking the skill to level 5), then sacrifice it to another monster, there is a chance for anywhere between 0 and 5 skill level increases.

Rumor: when sacrificing a creature with high skill level ie: 10+ to level the skill of another creature the receiving creature may level multiple times

How do I do it? - To stack, merely sacrifice one monster to another raising its skill (never place more than one skilled monster in the sacrifice boxes if you want skills to transfer). You can stack up to 20 (max skill level). The success rate for stacks up to 5 is nearly 100%. Above 5, the success rate seems to continuously drop. Keep this in mind and balance the size of your stacks against your need for space). You can even sacrifice stacks to other stacks if necessary.


For the following charts, x = skill level.

Ex. (20+2x)% -> x=4 so 20+8 = 28% at skill level 4

Skill Name Skill Effect

Skill Type

Area Found
Ambush (20+2x)% (+2% at lvl 20) chance: 2x ATK for 1st attack - max 60% Passive 2,14,24
Antidote (80+1x)% chance: Cure Poison on your Monsters - max ? Active
Bandage Monsters in your Formation heal (2,000+?x) HP - max ? Active
Blink (30+?x)% chance: Cancel next enemy attack - max ? Active
Blizzard Strike all enemies for (2,000+100x) damage - max ? Active
Bloodlust Increase Formation ATK by (5+1x)% - max 25% Passive 3,15,19,21,26,30,35
Chilling Touch Strike all enemies for (500+25x) damage (+25 at lvl 20) - max 1,000 Active
Cleanse (60+2x)% chance: Cure debuffs on your Monsters - max ? Active
Corrode (30+2x)% chance: Kill enemy Creations - max ? Active
Cripple Decrease enemy ATK by (5+1x)% (+1% at lvl 20) - max 25% Passive
Deathtrap (60+?x)% chance: Kill enemy Beast - max ? Active
Dominate +(1+1x)% chance to Capture defeated enemies - max ? Passive
Evade Increase Formation dodge chance by (3+1x)% (+3% at lvl 20) - max 25% Passive
Exorcize (40+1x)% chance: Kill enemy Demons - max ? Active
Expose Decrease enemy DEF by (5+1x)% (+1% at lvl 20) - max 25% Passive 4,7
Exterminate (50+1x)% chance: Kill enemy Crawlers - max ? Active
Fear (20+2x)% chance: Kill enemy Brutes & Mystics - max ? Active
Fire Lance Strike 1 enemy for (5,000+250x) (+250 at lvl 20) damage - max 10,000 Active
Flame Burst Strike all enemies for (500+25x) damage (+25 at lvl 20) - max 1,000 Active
Focus Increase Formation crit chance by (5+2x)% - max 43% Passive 3,19,26,31,35
Frozen Blade Strike 1 enemy for (5,000+250x) (+250 at lvl 20) damage - max 10,000 Active
Gale Force Strike all enemies for (500+25x) damage (+25 at lvl 20) - max 1,000 Active
Greed Increase the amount of gold awarded for defeating enemies in battle - max ? Passive
Guard Increase Formation DEF by (5+1x)% (+1% at lvl 20) - max 25% Passive
Haste Increase Formation speed by (5+1x)% (+1% at lvl 20) - max 25% Passive 14,25,26
Heal Monsters in your Formation heal (10+4x)% HP - max 86% (heals all) Active
Inferno Strike all enemies for (2,000+100x) damage - max ? Active
Magic Armor Increase your Rearguard DEF by (50+4x)%  - max 125% Active
Magic Shroud Decrease enemy crit chance by (30+2x)% - max ? Active
Magic Strikes Increase your Vanguard ATK by (50+4x)% - max 125% Active
Paralyze Paralyze 1 enemy, disabling them Active
Poison Poison all enemies for a few turns Active
Prayer (70+?x)% chance: Kill enemy Undead - max ? Active
Revive* Revive your disabled Monsters [all revived to (5+?x)%] Active
Rush (20+2x)% chance: Attack the enemy first - max 60% Passive
Scout (50+?x)% chance: Dodge enemy First Strike - max ? Passive
Sleep Put foes to sleep, disabling them (skill level effect - ?) (dispelled when attacked?) Active
Wind Hammer Strike 1 enemy for (5,000+250x) (+250 at lvl 20) damage - max 10,000 Active
Wyrm Bind Reduce HP of enemy Wyrm by (30+2x)% - max ? Active
  • Revive modified from reviving all dead monsters to 100% health at level 1 on 8 August 2013. Still revives all monsters but only to 5% (at level 1).

Also see Edit